Stats & Leveling

Every character is built on four attributes — Strength, Dexterity, Constitution, Intelligence. There are no stat caps: any race can train any stat as high as its points allow.

The Four Stats

StatEffects
Strength (STR)Melee damage (+STR/200 to the damage multiplier); carry weight; armour penetration up to 15%
Dexterity (DEX)Hit chance (30% of your attack roll); critical-hit chance against monsters (+0.15% per point); +DEX/2 to Armor Class
Constitution (CON)+10 max HP per point; +CON health regenerated every 4 seconds
Intelligence (INT)Multiplies kill XP by (1 + INT/50); multiplies forging XP by (1 + INT/100)

Stat points go into STR, DEX, and CON. Intelligence cannot be raised with points — it stays at its base of 5 and grows through INT-boosting equipment. If levelling speed matters to you, hunt for INT gear.

Stat Points

You start with 5 in each stat plus 10 points to allocate at creation, and gain +2 points per level. Allocation has a short cooldown between points to prevent misclicks, and there is no respec: allocate with a plan.

Key Formulas

CalculationFormula
Max HP55 + (level × 30) + (CON × 10)
Weight capacity55 + (STR × 5)
Armor Class bonus+ DEX / 2
Melee damage multiplier1 + (weapon skill / 100) + (STR / 200)
Critical hit (vs monsters)5% + (DEX × 0.15%), capped at 75%; crits deal 1.5×
Kill XPdamage dealt × (1 + INT / 50), max 10,000 per hit

Effective stats include equipment bonuses — gear with stat boosts counts toward all of the above.

Leveling

Experience comes from damage dealt to monsters. The cap is level 105. Cumulative XP milestones:

LevelTotal XPLevelTotal XP
1050,00090420,000,000
251,600,000100666,666,666
5050,000,000101750,000,000
75255,000,0001051,300,000,000

Each level grants +2 stat points and raises your HP through the level term of the HP formula.

Rested XP

Log out for 10 minutes or more and rested XP begins accruing at 2% of your current level's requirement per hour, pooling up to roughly 3 levels' worth. While the pool lasts, all XP gains are doubled — kills and forging alike. A purple segment on your XP bar shows what remains.

Death Penalty

Your levelXP lost on death
1–49None
50–995,000
100+10,000

The penalty applies to deaths against monsters, NPCs, and the world — dying to another player costs no XP. You can never lose a level: XP cannot drop below your current level's threshold. See Death & Looting.

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