Monsters & NPCs

Monsters

The world supports up to 200 monster types and up to 20,000 live monsters at once. Each type has its own stats, elemental resistances, and loot table; loot chances come from those tables (plus rarity and event multipliers) — nothing about your recent luck changes your next drop.

Targeting is simple and honest: a monster goes for the nearest player it can reach, and switches to whoever hits it. There is no threat meter to manage — if you want a monster off a teammate, hit it, block its path, or out-range it.

Stronger monsters spawn through the encounter system: an area rolls an encounter that decides the pack — its members, its disease, and its loot. Bosses bring abilities of their own; see Boss Abilities and Diseases.

NPCs

Up to 64 NPC types populate the towns:

  • Shopkeepers — 20 shops, up to 100 items each. Prices are flat:

full value to buy, half value when you sell; the Black Market resells player-sold goods at a markup.

  • Guards — protect guarded zones and attack criminals on sight; a

criminal caught with a long record is jailed instead. See PvP & Reputation.

  • Service NPCs — auctioneers, mailboxes, guild registrars, the

Enchanter, and the crime-reduction service.

Killing an NPC is a crime: it costs you alignment standing and adds to your criminal record.

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