Diseases

Diseases are monster afflictions: an encounter can stamp a disease onto the monsters it spawns, and their hits have a chance to infect you.

How Diseases Hurt You

Every disease deals flat damage on a tick — so much health every so often, for its duration. Elemental resistances do not reduce it. On top of the tick, two families punish specific actions:

  • Aetherflux-family diseases also damage you **every time you

move** — when you catch one, stand still until it passes.

  • Radiance also damages you every time you attack — ease off

until it clears.

Stacking diseases (Sporeblight and its kin) refresh and extend as you keep getting hit — break away from the pack before they pile up. Diseases applied by a boss's melee hits tick roughly 40% harder than the same disease from an ordinary monster.

Cleansing by Element

The six elements oppose in pairs: Fire↔Water, Air↔Earth, Holy↔Dark. Taking a hit from a monster whose attack carries the element opposing a disease you have cleanses that disease. A frost-bearing attack burns Cindercurse off you; a flame washes Frostbite away. Fighting the right monsters can scrub you clean.

All 32 Diseases

IDDiseaseTickIDDiseaseTick
1Sporeblight18 / 1s, 8s17Scorchmark30 / 0.5s, 4s
2Cindercurse35 / 0.5s, 5s18Ironrot8 / 2s, 10s
3Sunscourge10 / 2s, 8s19Stormfrazzle16 / 1s, 6s
4Voltsurge12 / 0.8s, 6s20Crushed10 / 1s, 5s
5Stonebindsee note21Flashfever20 / 0.5s, 4s
6Frostblight136 / 2s, 8s22Disoriented6 / 1s, 4s
7Aetherflux22 / 1s + on move, 7s23Voidcling15 / 1s, 8s
8Radiance15 / 1s + on attack, 6s24Crystalbleed20 / 1s, 6s
9Voidtouched12 / 1s, 10s25Boneweave10 / 1.5s, 8s
10Sporeblight (Boss)28 / 0.8s, 10s26Roothold10 / 1s, 4s
11Cindercurse (Boss)45 / 0.5s, 6s27Ashveil8 / 2s, 7s
12Aetherflux (Boss)30 / 0.8s + on move, 8s28Thunderfaint14 / 1s, 4s
13Burning Wound22 / 1s, 6s29Petrify6 / 1s, 5s
14Drenched5 / 2s, 8s30Corrosion12 / 1s, 10s
15Dustlungsee note31Frostbitesee note
16Galechill10 / 1s, 5s32Hexweave14 / 1.5s, 8s

Note: Stonebind, Dustlung, and Frostbite currently deal no damage — their stored-damage mechanic is dormant in the live tuning. Treat them as a warning of what the encounter can throw at you rather than a threat in themselves.

Three diseases have stronger boss variants (IDs 10–12), tuned for boss encounters.

Diseases vs Affixes

They're separate systems: diseases afflict you in combat; affixes are item prefixes and equipment set bonuses. An encounter can use one disease for its monsters while dropping loot from a different affix group.

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