Races
Vorlia has four playable races: Human, Tundrian, Orc, and Vorlak.
- Human — People as you know them: found in every town, and in most
of the graves.
- Tundrian — Named for the cold, and they look it — pale, spare and
weatherworn.
- Orc — Broad-framed and heavy-jawed, unmistakable at any distance.
- Vorlak — They share the world's name, or the world shares theirs;
neither they nor anyone else says why.
Races Are Identity, Not Power
All four races are on equal mechanical footing:
- Starting stats: every race starts at **STR 5, DEX 5, CON 5,
INT 5, and you allocate 10 additional points** during creation.
- No stat caps: no race limits how high any stat can be trained.
- No racial skill limits: every race can raise every skill to the
same maximum.
- No racial resistances: no race starts with elemental resistance
bonuses.
Your race choice is about identity and appearance. Races differ in their avatars, and your character's race is visible to other players. A race cannot be changed after creation.
Character Creation
- Choose a race — one of the four above.
- Choose an avatar from your race's set. Your avatar determines
how you look — including gender, where your race offers both. Current avatar counts: Human 2, Tundrian 1, Orc 2, Vorlak 2; more may be added over time.
- Name your character — 3 to 19 characters, unique.
- Allocate 10 stat points across **Strength, Dexterity, and
Constitution** (on top of the base 5 in each). Intelligence stays at its base of 5 — INT is raised through equipment, not points.
Character Slots
Each account has 3 character slots. Characters are fully independent — items, stats, and progress are not shared. Deleting a character frees its slot; deletion is permanent, and the name stays reserved.
The Four Stats
| Stat | What it does |
|---|---|
| Strength (STR) | Melee damage; carry weight; armour penetration at high values |
| Dexterity (DEX) | Hit chance; critical-hit chance against monsters; +DEX/2 to Armor Class |
| Constitution (CON) | Maximum HP; HP regeneration |
| Intelligence (INT) | Multiplies combat XP earned — raised via equipment |
See Stats & Leveling for exact formulas.
Elements
There are six elements in Vorlia: Fire, Water, Air, Earth, Holy, and Dark. Elemental damage and protection come from equipment and affixes, not from your race.