Races

Vorlia has four playable races: Human, Tundrian, Orc, and Vorlak.

  • Human — People as you know them: found in every town, and in most

of the graves.

  • Tundrian — Named for the cold, and they look it — pale, spare and

weatherworn.

  • Orc — Broad-framed and heavy-jawed, unmistakable at any distance.
  • Vorlak — They share the world's name, or the world shares theirs;

neither they nor anyone else says why.

Races Are Identity, Not Power

All four races are on equal mechanical footing:

  • Starting stats: every race starts at **STR 5, DEX 5, CON 5,

INT 5, and you allocate 10 additional points** during creation.

  • No stat caps: no race limits how high any stat can be trained.
  • No racial skill limits: every race can raise every skill to the

same maximum.

  • No racial resistances: no race starts with elemental resistance

bonuses.

Your race choice is about identity and appearance. Races differ in their avatars, and your character's race is visible to other players. A race cannot be changed after creation.

Character Creation

  1. Choose a race — one of the four above.
  2. Choose an avatar from your race's set. Your avatar determines

how you look — including gender, where your race offers both. Current avatar counts: Human 2, Tundrian 1, Orc 2, Vorlak 2; more may be added over time.

  1. Name your character — 3 to 19 characters, unique.
  2. Allocate 10 stat points across **Strength, Dexterity, and

Constitution** (on top of the base 5 in each). Intelligence stays at its base of 5 — INT is raised through equipment, not points.

Character Slots

Each account has 3 character slots. Characters are fully independent — items, stats, and progress are not shared. Deleting a character frees its slot; deletion is permanent, and the name stays reserved.

The Four Stats

StatWhat it does
Strength (STR)Melee damage; carry weight; armour penetration at high values
Dexterity (DEX)Hit chance; critical-hit chance against monsters; +DEX/2 to Armor Class
Constitution (CON)Maximum HP; HP regeneration
Intelligence (INT)Multiplies combat XP earned — raised via equipment

See Stats & Leveling for exact formulas.

Elements

There are six elements in Vorlia: Fire, Water, Air, Earth, Holy, and Dark. Elemental damage and protection come from equipment and affixes, not from your race.

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