Party System
Parties are lightweight, session-oriented groups for hunting and exploring together — up to 50 can run on the server at once.
Party Size
The base cap is 5 members. If every current member and the invited player are all in the same guild, the cap rises to 10. An outsider can only be invited while the party has 4 or fewer members — they can be at most the fifth — and a mixed party stays capped at 5.
Invites
Any invite goes to the target as a pending request they accept or decline. Each player can hold one pending invite at a time — if someone already has an unanswered invite, they can't receive another until they respond or it expires.
What Parties Share
- Positions — party members appear on your minimap. The leader can
assign each member a marker shape and colour so teammates are recognisable at a glance.
- Health — current and maximum HP for every member, live.
- Party chat — a private channel only members can read, mutable
independently of other channels.
Party members cannot attack each other in PvP.
Leadership
The creator leads. The leader can transfer leadership at any time, and if the leader leaves, leadership passes automatically to another member. When only one member remains, the party disbands automatically.