Party System
Team up with other players to tackle challenging content. Party members can track each other's positions, monitor health in real-time, and communicate through a dedicated chat channel.
1. Party Overview
The party system allows players to form small, temporary groups for cooperative gameplay. Unlike guilds, parties are lightweight and session-oriented — ideal for group hunting, exploring dangerous areas, or coordinating against tough monsters. Parties provide real-time information sharing between members, including position tracking and health monitoring.
- Max members per party 5
- Max parties on server 50
- Max pending invites (server-wide) 150
- Leader per party 1 (designated leader)
- Dedicated chat channel Yes
- Position tracking Yes (X, Y coordinates)
- Health monitoring Yes (current and max HP)
The server supports up to 50 active parties at any given time. Each party can hold a maximum of 5 members, including the party leader. When a party is created, the player who initiates it automatically becomes the leader.
2. Inviting & Joining
Parties are formed through an invite system. The party leader (or any existing member, depending on settings) can send invitations to other players. The invited player receives a pending invite that they can choose to accept or decline.
Invite Process
| Step | Action | Details |
|---|---|---|
| 1 | Send Invite | Leader sends a party invitation to a target player |
| 2 | Pending Invite | Invite is stored with a timestamp and awaits response |
| 3 | Accept or Decline | Target player chooses to join or reject the invitation |
| 4 | Join Party | On acceptance, the player is added and all members are notified |
Invite Limits
The server maintains a pool of up to 150 pending invite slots across all parties. Each invite is tracked with a timestamp, allowing the server to expire stale invitations. If the pending invite pool is full, new invites cannot be sent until existing ones are accepted, declined, or expire.
- Max pending invites (server-wide) 150 slots
- Invite tracking Timestamp-based
- Response options Accept or Decline
- Party size check Invite fails if party is full (5/5)
3. Party Member Info
Once in a party, members share real-time information with each other. This data is synchronized between all party members and provides critical situational awareness during group activities.
| Information | Description | Use Case |
|---|---|---|
| Character Name | The name of each party member | Identify teammates in the party roster |
| Position (X, Y) | Current map coordinates of each member | See teammates on the minimap; navigate to their location |
| Current HP | The member's current hit points | Monitor teammate health during combat |
| Max HP | The member's maximum hit points | Gauge how much damage a teammate has taken |
Minimap Tracking
Party member positions are displayed on the minimap, allowing you to see where your teammates are at all times. This is particularly useful when exploring large areas or when party members split up to cover more ground. If a teammate encounters danger, you can quickly navigate to their coordinates to provide assistance.
Health Monitoring
Both current and maximum HP are shared between party members. This allows the group to keep track of each member's condition in real-time. If a party member's health drops dangerously low, the rest of the group can react accordingly — whether that means rushing to assist or calling for a retreat.
4. Leadership & Management
Every party has a designated leader. The player who creates the party is automatically assigned as the leader. The leader has the primary responsibility of managing invites and coordinating the group.
Leader Responsibilities
| Action | Description |
|---|---|
| Send Invites | Invite other players to join the party |
| Manage Members | Oversee the party roster and coordinate activities |
| Transfer Leadership | Pass the leader role to another party member |
Automatic Leadership Transfer
If the party leader leaves the party, leadership is automatically transferred to another remaining member. This ensures the party always has a leader and can continue to function without interruption. The transfer happens immediately upon the leader's departure.
- Leaders per party Exactly 1
- Initial leader Party creator
- Manual transfer Leader can transfer to any member
- Auto-transfer on leave Yes, immediate
5. Party Chat
Parties have access to a dedicated chat channel for private communication between members. Party chat messages are only visible to players who are currently in the same party, making it ideal for tactical coordination without broadcasting your plans to nearby players.
| Property | Value | Notes |
|---|---|---|
| Chat Category | Party | Separate channel from general, guild, and whisper chat |
| Visibility | Party members only | Messages are not visible to non-party players |
| Mute Option | Yes | Can be muted independently from other chat channels |
Party chat can be muted independently from other chat channels. If you need to focus on other messages during intense gameplay, you can temporarily mute party chat without affecting whispers, general chat, guild chat, or other channels.
6. Party Benefits
Forming a party provides several advantages over playing solo. The combination of shared information, private communication, and coordinated effort makes parties essential for tackling the game's toughest challenges.
| Benefit | Description |
|---|---|
| Coordinated Combat | Work together against tough monsters that would be difficult or impossible to defeat solo |
| Position Tracking | See party members on the minimap to coordinate movement and regroup quickly |
| Health Monitoring | Monitor teammate HP in real-time to know when they need assistance |
| Private Communication | Dedicated party chat channel for tactical coordination without alerting others |
| Location Sharing | Share information about locations, threats, and points of interest with your group |
7. Leaving & Disbanding
Any party member can leave the party at any time using the party leave function. When a member leaves, the remaining members are notified and the party continues to operate normally — with one important exception.
Auto-Disband
If the party is reduced to only 1 remaining member, the party is automatically disbanded. A party requires at least two members to exist. This means that if four members leave a five-person party, the last remaining player will find themselves without a party.
| Scenario | Result |
|---|---|
| Member leaves (2+ remain) | Party continues; remaining members notified |
| Leader leaves (2+ remain) | Leadership auto-transfers to another member; party continues |
| Member leaves (only 1 remains) | Party is automatically disbanded |
8. Tips & Strategies
Making the most of the party system requires communication and awareness. Here are some strategies to help your group succeed.