Death & Looting

Your body is yours for six minutes. After that it belongs to the world — and ten minutes in, the world has taken it.

What Happens When You Die

  • You drop your whole backpack and 1 random worn item (1–2 if

you die Wanted) onto your body.

  • Dying inside a guarded zone drops nothing — the body is created

empty.

  • You respawn at your spawn point (shrine or spawn gate) with **75%

health — with two exceptions: dying Wanted sends you to a criminal spawn point, and being killed by a guard with a criminal record of 50+ sends you to the jail**.

  • A death marker appears on your minimap — up to 5 are tracked — so

you can find your way back.

Body Decay

StageDurationWho can loot
12 minOwner only
22 minOwner only
32 minOwner only
42 minEveryone
52 minEveryone
at 10 minBody decays; remaining items fall to the ground

In plain terms: your body is yours alone for 6 minutes, then open to everyone — guildmates, strangers, and your killer alike — for 4 more, then it's gone and whatever's left lies on the ground. There is no killer-priority window: the killer waits the same 6 minutes as everyone else.

  • You can loot your own body at any stage.
  • The one-click recover-all works only during stage 1 (the first

2 minutes).

Looting Other Players

  • You must be level 5 or higher to loot a player's body.
  • Looting a non-Wanted victim flags you Wanted and adds to your

criminal record — unless you were their guildmate or party member.

  • Looting a Wanted victim's corpse is consequence-free.
  • Affixed items looted from a stranger's body have their item

experience and item level reset; guild and party recoveries keep them.

Experience Penalty

Your levelXP lost on death
1–49None
50–995,000
100+10,000

The penalty applies to deaths against monsters, NPCs, and the world. Dying to another player costs no XP. It never drops you below your current level's threshold — you cannot de-level.

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