Death & Looting
Your body is yours for six minutes. After that it belongs to the world — and ten minutes in, the world has taken it.
What Happens When You Die
- You drop your whole backpack and 1 random worn item (1–2 if
you die Wanted) onto your body.
- Dying inside a guarded zone drops nothing — the body is created
empty.
- You respawn at your spawn point (shrine or spawn gate) with **75%
health — with two exceptions: dying Wanted sends you to a criminal spawn point, and being killed by a guard with a criminal record of 50+ sends you to the jail**.
- A death marker appears on your minimap — up to 5 are tracked — so
you can find your way back.
Body Decay
| Stage | Duration | Who can loot |
|---|---|---|
| 1 | 2 min | Owner only |
| 2 | 2 min | Owner only |
| 3 | 2 min | Owner only |
| 4 | 2 min | Everyone |
| 5 | 2 min | Everyone |
| — | at 10 min | Body decays; remaining items fall to the ground |
In plain terms: your body is yours alone for 6 minutes, then open to everyone — guildmates, strangers, and your killer alike — for 4 more, then it's gone and whatever's left lies on the ground. There is no killer-priority window: the killer waits the same 6 minutes as everyone else.
- You can loot your own body at any stage.
- The one-click recover-all works only during stage 1 (the first
2 minutes).
Looting Other Players
- You must be level 5 or higher to loot a player's body.
- Looting a non-Wanted victim flags you Wanted and adds to your
criminal record — unless you were their guildmate or party member.
- Looting a Wanted victim's corpse is consequence-free.
- Affixed items looted from a stranger's body have their item
experience and item level reset; guild and party recoveries keep them.
Experience Penalty
| Your level | XP lost on death |
|---|---|
| 1–49 | None |
| 50–99 | 5,000 |
| 100+ | 10,000 |
The penalty applies to deaths against monsters, NPCs, and the world. Dying to another player costs no XP. It never drops you below your current level's threshold — you cannot de-level.