PvP & Reputation
Open PvP is the law of the wilderness — and the Wanted system is the law's answer.
Where You Can Fight
- Unsafe zones (most of the world): anyone may attack anyone.
- Safe zones: no player combat — unless the target is Wanted.
- Guarded zones: no player combat at all, even against the Wanted —
only the guards act here, and they protect ordinary players.
Party members can never attack each other. Guildmates are protected by the guild-protection toggle (default F9) — it's on by default and resets on every login, but a guildmate who switches it off can attack you. Target protection (default F4) blocks you from targeting non-Wanted players entirely, so you can't be baited into a flag.
The Fight
PvP hit rolls drop the PvE multiplier and face half the target's AC (plus a level-difference penalty for attacking upward), and a global 35% damage reduction applies. Every PvP hit applies a 5-minute combat debuff to both parties; while it runs, drinking a healing potion locks you in place for a moment — the heal itself is instant.
Wanted
Wanted is not a reputation, it is a sentence: five minutes an outlaw, every hand turned against you — and the clock only runs when no honest soul is watching.
- Attacking a player who is not Wanted makes you Wanted.
- While Wanted: anyone may attack you in unsafe and safe zones —
though not in guarded zones, where the guards handle you themselves — and your flag is visible to all.
- The 5-minute timer pauses while non-criminal players are nearby;
your own guildmates don't pause it. It ticks down when everyone around you is a criminal or a guildmate.
- If you die while Wanted: the flag clears, you drop **1–2 worn
items** instead of the usual 1, anyone may loot your corpse without consequence — and you respawn at a criminal spawn point instead of your shrine.
Crime and the Guards
Two counters shape your standing:
- Criminal record — killing an innocent player or any NPC adds
+3. Guards attack Wanted players on sight regardless of record. If your record reaches 50+, guards jail you on sight when you're not Wanted — and if they kill you while Wanted, you wake up in the jail: a cell, and a sentence that ticks down one minute at a time, served. An NPC service can reduce your record for gold.
- Alignment — your monster-kill tally sets your title through a
nine-step ladder (from 500 kills to 20,000). Killing an NPC subtracts 500 kills from the tally.
Looting the Fallen
- You must be level 5+ to loot another player's body.
- Looting a non-Wanted victim flags you Wanted (+ criminal record)
— unless you were their guildmate or party member.
- Looting a Wanted victim is consequence-free.
- There is no killer's claim — every non-owner waits out the same
6-minute owner-only window. See Death & Looting.