Getting Started

Welcome to Vorlia: a world where other players can kill you and take what you carry — and where everything worth having is won in spite of that. Two worlds, one economy, no script: what happens in Vorlia is whatever its players do to each other.

Creating an Account

Register with your email address. You'll receive a 7-digit verification code — type it in to activate the account. Each account has 3 character slots; characters are fully independent.

Creating a Character

  1. Choose a race — Human, Tundrian, Orc, or Vorlak. Races are about

identity and appearance, not power: all four are mechanically identical. See Races.

  1. Choose an avatar from your race's set — your look, including

gender where your race offers both.

  1. Name your character — 3 to 19 characters, unique.
  2. Allocate 10 stat points across Strength, Dexterity, and

Constitution, on top of a base of 5 in each. Intelligence stays at 5 and is raised through equipment later.

A race cannot be changed after creation. Deleting a character is permanent.

Your First Hour

You appear in the starting town of Rachdale, inside a guarded zone — guards protect you here, and other players cannot attack you.

  • You start slightly wounded (about a third of your health) and

regenerate quickly — a point of health per Constitution every few seconds. You'll be at full within a minute or two.

  • Your pack holds one weapon of each melee class: a Dagger (5–10),

a Tomahawk (5–8), a Short Spear (5–14), and a Hammer (8–17) — plus 60 gold and 10 Healing Vials. Nothing is equipped yet; open your backpack and arm yourself.

  • Try each weapon. Skills grow by use — Swords, Axes, Polearms,

Blunts, and Unarmed if you fight bare-handed. The starter kit is a sampler: fight a few things with each and settle on the skill you want to raise.

  • Stay inside the guard zone until you've picked a weapon and learned

the controls. A single step past the boundary puts you in the open world, where players may attack you at any level — there is no low-level immunity.

  • Set a spawn gate when you find one. When you die, you respawn

there at 75% health.

  • Death below level 50 costs no experience, and your items wait on

your body — which only you can loot for the first 6 minutes. See Death & Looting.

  • Your 60 gold won't stretch far. Sell monster loot at NPC shops; the

auction house unlocks at level 15.

On desktop there is no tutorial or quest chain — the welcome message in chat is the extent of the hand-holding. The mobile client runs a short tutorial on your first world entry (replayable from Settings). The level cap is 105, and Intelligence-boosting gear speeds up your experience gain if levelling fast matters to you.

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