Items & Equipment
Everything you carry, wear, bank, and fight over.
Item Families
| Family | Examples |
|---|---|
| Weapon | Swords, axes, blunts, polearms |
| Armor | Body armour, helms, shields, legs, gauntlets, rings, amulets, robes |
| Collectable | Food, jewels, gold |
| Useable | Mining picks, smelting tools, teleport items |
| Container | Bags and boxes that hold other items |
Storage
| Storage | Capacity |
|---|---|
| Backpack | 64 slots |
| Equipment | 20 worn slots |
| Personal bank | 8 tabs, 672 slots total |
| Guild bank | 8 tabs × 84 slots = 672 (see Guilds) |
Requirements
Items can require minimum Strength, Dexterity, Constitution, Intelligence, character level, or skill level before they can be equipped or used — and reputation requirements in either direction (standing at-or-above a mark, or at-or-below it). Check an item's requirements by hovering over it before you buy.
Restriction Flags
Some special items carry restriction flags, and an item can carry several at once:
| Flag | Effect |
|---|---|
| No Auction | Cannot be listed on the auction house |
| No Trade | Cannot be traded to other players |
| No Sell | Cannot be sold to NPC shops |
| No Drop | Cannot be dropped on the ground |
Affixed Items and Set Bonuses
Weapons and armour can drop with an affix — a named prefix carrying bonus stats, elemental damage or protection, and on-hit effects. Wearing two items with the same affix activates that affix's set bonus. See Affixes & Set Bonuses for the full system.