Items & Equipment

Everything you carry, wear, bank, and fight over.

Item Families

FamilyExamples
WeaponSwords, axes, blunts, polearms
ArmorBody armour, helms, shields, legs, gauntlets, rings, amulets, robes
CollectableFood, jewels, gold
UseableMining picks, smelting tools, teleport items
ContainerBags and boxes that hold other items

Storage

StorageCapacity
Backpack64 slots
Equipment20 worn slots
Personal bank8 tabs, 672 slots total
Guild bank8 tabs × 84 slots = 672 (see Guilds)

Requirements

Items can require minimum Strength, Dexterity, Constitution, Intelligence, character level, or skill level before they can be equipped or used — and reputation requirements in either direction (standing at-or-above a mark, or at-or-below it). Check an item's requirements by hovering over it before you buy.

Restriction Flags

Some special items carry restriction flags, and an item can carry several at once:

FlagEffect
No AuctionCannot be listed on the auction house
No TradeCannot be traded to other players
No SellCannot be sold to NPC shops
No DropCannot be dropped on the ground

Affixed Items and Set Bonuses

Weapons and armour can drop with an affix — a named prefix carrying bonus stats, elemental damage or protection, and on-hit effects. Wearing two items with the same affix activates that affix's set bonus. See Affixes & Set Bonuses for the full system.

Related