Affixes
Complete reference, generated from game data.
This is the reference for every affix in the game, generated directly from Vorlia's data files. For an interactive, filterable view of the same affixes, use the card browser.
Overview
Affixes are elemental properties that roll onto weapons and armour. Matching pieces combine into a set bonus whose strength scales with how many you equip. There are 48 affixes in the game. 33 drop from monsters and 15 have no monster drop source. All 48 affixes can be rolled at the Enchanter on armour, so every affix is obtainable — the difference is only in how you get it. On weapons the Enchanter offers 42 of the 48: the 6 armour-only affixes (Stoneguard, Ironhide, Resilient, Warded, Fortified, Bulwark) are excluded because their entire contribution is armour class / elemental protection, which does nothing on a weapon.
Set Tier
A set's tier is decided by a score. Each equipped piece carrying the set's affix scores by its rolled tier, and the scores are added together to look up the set tier.
| Score source | the top PiecesRequired pieces only (best-N) |
| Score ceiling | None |
| Fillable counted slots | 9 of 9 |
| Counted slots with no templates | none |
Each equipped piece carrying the set's affix scores by its rolled tier: T1 = 0, T2 = 1, T3 = 2.
Sets requiring 2 pieces activate at 2 matching pieces; the highest attainable score is 4.
| Score | Set tier |
|---|---|
| 0 | 1 |
| 1 | 2 |
| 2 | 2 |
| 3 | 3 |
| 4 | 3 |
- Tier 1 first reached at score 0
- Tier 2 first reached at score 1
- Tier 3 first reached at score 3
Counted slots
Counted slot indices: 0, 11, 12, 13, 14, 15, 16, 17, 18.
The SERVER's pool -- shared by both sides through AffixSetSlots.hpp. The page documents what combat does. TYPE_QUIVER (slot 19) is excluded and ships zero templates.
All affixes
| # | Affix | Element | Boss only | Set effect | Pieces | Drops from monsters |
|---|---|---|---|---|---|---|
| 1 | Burning | Fire | no | Aura Damage | 2 | no |
| 2 | Cindercurse | Fire | no | Mark + Bonus | 2 | no |
| 3 | Aetherflux | Air | no | Mark + Bonus | 2 | no |
| 4 | Voltsurge | Air | no | Hit-Counter Burst | 2 | yes |
| 5 | Stonebind | Earth | no | Retaliation Window | 2 | yes |
| 6 | Frostblight | Water | no | Debuff Stat | 2 | yes |
| 7 | Radiance | Fire | no | Heal from Damage | 2 | no |
| 8 | Voidtouched | Dark | no | Kill Proc | 2 | yes |
| 9 | Sporeblight | Earth | no | Kill Proc | 2 | yes |
| 10 | Sunscourge | Fire | no | Execute Threshold | 2 | no |
| 11 | Hasted | Holy | no | Hit-Counter Burst | 2 | yes |
| 12 | Vampiric | Dark | no | Heal from Damage | 2 | yes |
| 13 | Corrosion | Water | no | Debuff Stat | 2 | yes |
| 14 | Crystalbleed | Water | no | Timed DoT | 2 | yes |
| 15 | Dustlung | Earth | no | Aura Damage | 2 | yes |
| 16 | Stormcharged | Air | no | Chain Damage | 2 | yes |
| 17 | Ironrot | Earth | no | Debuff Stat | 2 | yes |
| 18 | Hexweave | Dark | no | Execute Threshold | 2 | yes |
| 19 | Scorchmark | Fire | no | Execute Threshold | 2 | no |
| 20 | Roothold | Earth | no | Defensive Proc | 2 | yes |
| 21 | Smoldering | Fire | no | Chain Damage | 2 | no |
| 22 | Galeforged | Air | no | Hit-Counter Burst | 2 | yes |
| 23 | Stoneguard | Earth | no | Absorb Shield | 2 | yes |
| 24 | Tidesurge | Water | no | Timed DoT | 2 | yes |
| 25 | Ironhide | Earth | no | Absorb Shield | 2 | yes |
| 26 | Frostweave | Water | no | Mark + Bonus | 2 | yes |
| 27 | Berserker's | Dark | no | Stacking Ramp | 2 | yes |
| 28 | Resilient | Holy | no | Retaliation Window | 2 | yes |
| 29 | Voidcling | Dark | no | Mark + Bonus | 2 | yes |
| 30 | Windwalker | Air | no | Stack Consume Burst | 2 | no |
| 31 | Thorned | Earth | no | Reflect + Mark | 2 | yes |
| 32 | Precision | Air | no | Mark + Bonus | 2 | no |
| 33 | Warded | Dark | no | Absorb Shield | 2 | yes |
| 34 | Savage | Fire | no | Low HP Enrage | 2 | no |
| 35 | Regenerating | Earth | no | Heal from Damage | 2 | yes |
| 36 | Fortified | Water | no | Absorb Shield | 2 | yes |
| 37 | Quickstrike | Air | no | Hit-Counter Burst | 2 | no |
| 38 | Bulwark | Air | no | Absorb Shield | 2 | no |
| 39 | Elemental | Dark | no | Stack Consume Burst | 2 | yes |
| 40 | Shadowforged | Dark | no | Chain Damage | 2 | yes |
| 41 | Cinderlash | Fire | no | Timed DoT | 2 | no |
| 42 | Frostbite | Water | no | Mark + Bonus | 2 | yes |
| 43 | Venomstrike | Earth | no | Timed DoT | 2 | yes |
| 44 | Skybreaker | Air | no | Hit-Counter Burst | 2 | no |
| 45 | Magmasplit | Fire | no | Stacking Ramp | 2 | no |
| 46 | Sunhallow | Holy | no | Heal from Damage | 2 | yes |
| 47 | Soulreave | Holy | no | Execute Threshold | 2 | yes |
| 48 | Stormchain | Water | no | Chain Damage | 2 | yes |
Enchanter-only affixes
These 15 affixes have no monster drop source — no encounter table currently mints them. They are obtained via Enchanter reroll, just like every other affix.
| Affix | Element | Status |
|---|---|---|
| Burning | Fire | No monster drop source — Enchanter only. |
| Cindercurse | Fire | No monster drop source — Enchanter only. |
| Aetherflux | Air | No monster drop source — Enchanter only. |
| Radiance | Fire | No monster drop source — Enchanter only. |
| Sunscourge | Fire | No monster drop source — Enchanter only. |
| Scorchmark | Fire | No monster drop source — Enchanter only. |
| Smoldering | Fire | No monster drop source — Enchanter only. |
| Windwalker | Air | No monster drop source — Enchanter only. |
| Precision | Air | No monster drop source — Enchanter only. |
| Savage | Fire | No monster drop source — Enchanter only. |
| Quickstrike | Air | No monster drop source — Enchanter only. |
| Bulwark | Air | No monster drop source — Enchanter only. |
| Cinderlash | Fire | No monster drop source — Enchanter only. |
| Skybreaker | Air | No monster drop source — Enchanter only. |
| Magmasplit | Fire | No monster drop source — Enchanter only. |
Provisional — pending review
The notes below state, mechanically, why each affix has no monster drop source. They are accurate as reported, but their interpretation is still under review, so they are not yet final. This does not change how you obtain these affixes: all of them can be rolled at the Enchanter.
| Affix | Why no drop source |
|---|---|
| Burning | no painted encounter table names the FIRE group |
| Cindercurse | no painted encounter table names the FIRE group |
| Aetherflux | no painted encounter table names the AIR group |
| Radiance | no painted encounter table names the FIRE group |
| Sunscourge | no painted encounter table names the FIRE group |
| Scorchmark | no painted encounter table names the FIRE group |
| Smoldering | no painted encounter table names the FIRE group |
| Windwalker | no painted encounter table names the AIR group |
| Precision | no painted encounter table names the AIR group |
| Savage | no painted encounter table names the FIRE group |
| Quickstrike | no painted encounter table names the AIR group |
| Bulwark | no painted encounter table names the AIR group |
| Cinderlash | no painted encounter table names the FIRE group |
| Skybreaker | no painted encounter table names the AIR group |
| Magmasplit | no painted encounter table names the FIRE group |
Per-affix detail
Every affix, in game order. Expand one for its rarity scaling, base bonuses, set bonus, and gear-level scaled values.
1BurningFireEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 42 |
| Maximum damage | 68 |
| Minimum elemental damage | 12 |
| Maximum elemental damage | 33 |
Combat-text labels: feed Burning, short Burn.
Set bonus — Aura Damage
2 pieces. Damages nearby enemies continuously.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Pulse damage | 12 | 16 | 20 |
| Maximum targets | 5 | 6 | 7 |
| Radius (tiles) | 4 | 5 | 6 |
| Pulse interval | 1500 | 1500 | 1500 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 1 | 1 | 0 | 0 |
| 2 | 2 | 3 | 0 | 1 |
| 3 | 2 | 4 | 0 | 1 |
| 4 | 4 | 7 | 1 | 3 |
| 5 | 6 | 9 | 1 | 4 |
| 6 | 9 | 15 | 2 | 7 |
| 7 | 12 | 20 | 3 | 9 |
| 8 | 20 | 33 | 5 | 16 |
| 9 | 31 | 51 | 9 | 24 |
| 10 | 42 | 68 | 12 | 33 |
2CindercurseFireEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 58 |
| Maximum damage | 87 |
| Minimum elemental damage | 16 |
| Maximum elemental damage | 41 |
Combat-text labels: feed Cindercurse, short Cinder.
Set bonus — Mark + Bonus
2 pieces. Deals extra damage to targets that are marked.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Trigger chance (%) | 20 | 23 | 25 |
| Bonus against marked (%) | 15 | 18 | 20 |
| Mark duration | 4000 | 4500 | 5000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 1 | 2 | 0 | 1 |
| 2 | 2 | 4 | 0 | 2 |
| 3 | 3 | 5 | 0 | 2 |
| 4 | 6 | 9 | 1 | 4 |
| 5 | 8 | 12 | 2 | 5 |
| 6 | 12 | 19 | 3 | 9 |
| 7 | 17 | 26 | 4 | 12 |
| 8 | 28 | 42 | 7 | 19 |
| 9 | 43 | 65 | 12 | 30 |
| 10 | 58 | 87 | 16 | 41 |
3AetherfluxAirEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 25 |
| Maximum damage | 56 |
| Minimum elemental damage | 12 |
| Maximum elemental damage | 25 |
Combat-text labels: feed Aetherflux, short Aether.
Set bonus — Mark + Bonus
2 pieces. Deals extra damage to targets that are marked.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Trigger chance (%) | 20 | 23 | 25 |
| Bonus against marked (%) | 15 | 18 | 20 |
| Mark duration | 4000 | 4500 | 5000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 2 | 0 | 1 |
| 3 | 1 | 3 | 0 | 1 |
| 4 | 2 | 5 | 1 | 2 |
| 5 | 3 | 8 | 1 | 3 |
| 6 | 5 | 12 | 2 | 5 |
| 7 | 7 | 16 | 3 | 7 |
| 8 | 12 | 27 | 5 | 12 |
| 9 | 18 | 42 | 9 | 18 |
| 10 | 25 | 56 | 12 | 25 |
4VoltsurgeAir›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 27 |
| Maximum damage | 59 |
| Minimum elemental damage | 16 |
| Maximum elemental damage | 29 |
Combat-text labels: feed Voltsurge, short Vol.
Set bonus — Hit-Counter Burst
2 pieces. Every few hits triggers a burst of extra damage.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Burst damage (%) | 45 | 50 | 55 |
| Hits per burst | 5 | 5 | 4 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 3 | 0 | 1 |
| 3 | 1 | 3 | 0 | 1 |
| 4 | 2 | 6 | 1 | 3 |
| 5 | 3 | 8 | 2 | 4 |
| 6 | 6 | 13 | 3 | 6 |
| 7 | 8 | 17 | 4 | 8 |
| 8 | 13 | 28 | 7 | 14 |
| 9 | 20 | 44 | 12 | 21 |
| 10 | 27 | 59 | 16 | 29 |
5StonebindEarth›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 24 |
| Maximum damage | 47 |
| Armour | 20 |
| Elemental protection | 12 |
Combat-text labels: feed Stonebind, short Stone.
Set bonus — Retaliation Window
2 pieces. Opens a window after being struck during which you hit harder.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Bonus damage (%) | 22 | 27 | 32 |
| Trigger chance (%) | 22 | 25 | 27 |
| Extra charges | 3 | 4 | 5 |
| Window duration | 5000 | 5500 | 6000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage |
|---|---|---|
| 1 | 0 | 1 |
| 2 | 1 | 2 |
| 3 | 1 | 2 |
| 4 | 2 | 4 |
| 5 | 3 | 6 |
| 6 | 5 | 10 |
| 7 | 7 | 14 |
| 8 | 11 | 22 |
| 9 | 18 | 35 |
| 10 | 24 | 47 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 1 | 0 |
| 2 | 2 | 1 |
| 3 | 4 | 2 |
| 4 | 5 | 3 |
| 5 | 6 | 3 |
| 6 | 8 | 4 |
| 7 | 9 | 5 |
| 8 | 10 | 6 |
| 9 | 12 | 7 |
| 10 | 15 | 9 |
| 15 | 20 | 12 |
6FrostblightWater›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 12 |
| Maximum damage | 45 |
| Minimum elemental damage | 9 |
| Maximum elemental damage | 22 |
| Elemental protection | 10 |
Combat-text labels: feed Frostblight, short Frost.
Set bonus — Debuff Stat
2 pieces. Reduces one of the target's stats.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Debuff magnitude | 14 | 17 | 19 |
| Trigger chance (%) | 25 | 30 | 35 |
| Duration | 4500 | 5000 | 5500 |
| Cooldown | 2000 | 2000 | 2000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 0 | 2 | 0 | 1 |
| 3 | 0 | 2 | 0 | 1 |
| 4 | 1 | 4 | 0 | 2 |
| 5 | 1 | 6 | 1 | 3 |
| 6 | 2 | 10 | 2 | 4 |
| 7 | 3 | 13 | 2 | 6 |
| 8 | 5 | 21 | 4 | 10 |
| 9 | 9 | 33 | 6 | 16 |
| 10 | 12 | 45 | 9 | 22 |
Scaled by gear level — Armour
| GL | Elemental protection |
|---|---|
| 1 | 0 |
| 2 | 1 |
| 3 | 2 |
| 4 | 2 |
| 5 | 3 |
| 6 | 4 |
| 7 | 4 |
| 8 | 5 |
| 9 | 6 |
| 10 | 7 |
| 15 | 10 |
7RadianceFireEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 9 |
| Maximum damage | 33 |
| Minimum elemental damage | 6 |
| Maximum elemental damage | 22 |
Combat-text labels: feed Radiance, short Radi.
Set bonus — Heal from Damage
2 pieces. A share of the damage dealt is returned as health.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Healing (%) | 4 | 5 | 6 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0 |
| 2 | 0 | 1 | 0 | 1 |
| 3 | 0 | 1 | 0 | 1 |
| 4 | 0 | 3 | 0 | 2 |
| 5 | 1 | 4 | 0 | 3 |
| 6 | 2 | 7 | 1 | 4 |
| 7 | 2 | 9 | 1 | 6 |
| 8 | 4 | 16 | 2 | 10 |
| 9 | 6 | 24 | 4 | 16 |
| 10 | 9 | 33 | 6 | 22 |
8VoidtouchedDark›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 27 |
| Maximum damage | 57 |
| Armour | 10 |
| Minimum elemental damage | 12 |
| Maximum elemental damage | 26 |
| Elemental protection | 5 |
Combat-text labels: feed Voidtouched, short Void.
Set bonus — Kill Proc
2 pieces. Triggers an effect on killing an enemy.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Explosion damage (%) | 40 | 50 | 60 |
| Maximum targets | 3 | 4 | 5 |
| Radius (tiles) | 4 | 5 | 6 |
| Cooldown | 3000 | 2500 | 2000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 2 | 0 | 1 |
| 3 | 1 | 3 | 0 | 1 |
| 4 | 2 | 5 | 1 | 2 |
| 5 | 3 | 8 | 1 | 3 |
| 6 | 6 | 12 | 2 | 5 |
| 7 | 8 | 17 | 3 | 7 |
| 8 | 13 | 27 | 5 | 12 |
| 9 | 20 | 43 | 9 | 19 |
| 10 | 27 | 57 | 12 | 26 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 1 | 0 |
| 3 | 2 | 1 |
| 4 | 2 | 1 |
| 5 | 3 | 1 |
| 6 | 4 | 2 |
| 7 | 4 | 2 |
| 8 | 5 | 2 |
| 9 | 6 | 3 |
| 10 | 7 | 3 |
| 15 | 10 | 5 |
9SporeblightEarth›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 20 |
| Maximum damage | 52 |
| Armour | 15 |
| Minimum elemental damage | 9 |
| Maximum elemental damage | 22 |
| Elemental protection | 10 |
Combat-text labels: feed Sporeblight, short Spore.
Set bonus — Kill Proc
2 pieces. Triggers an effect on killing an enemy.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Explosion damage (%) | 35 | 45 | 55 |
| Maximum targets | 4 | 5 | 6 |
| Radius (tiles) | 5 | 6 | 7 |
| Cooldown | 2500 | 2000 | 1500 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 2 | 0 | 1 |
| 3 | 1 | 3 | 0 | 1 |
| 4 | 2 | 5 | 0 | 2 |
| 5 | 2 | 7 | 1 | 3 |
| 6 | 4 | 11 | 2 | 4 |
| 7 | 6 | 15 | 2 | 6 |
| 8 | 9 | 25 | 4 | 10 |
| 9 | 15 | 39 | 6 | 16 |
| 10 | 20 | 52 | 9 | 22 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 1 | 0 |
| 2 | 1 | 1 |
| 3 | 3 | 2 |
| 4 | 3 | 2 |
| 5 | 4 | 3 |
| 6 | 6 | 4 |
| 7 | 7 | 4 |
| 8 | 8 | 5 |
| 9 | 9 | 6 |
| 10 | 11 | 7 |
| 15 | 15 | 10 |
10SunscourgeFireEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 16 |
| Maximum damage | 44 |
| Minimum elemental damage | 9 |
| Maximum elemental damage | 24 |
Combat-text labels: feed Sunscourge, short Sun.
Set bonus — Execute Threshold
2 pieces. Deals bonus damage to targets below a health threshold.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Bonus damage (%) | 65 | 75 | 85 |
| Health threshold (%) | 25 | 28 | 30 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 0 | 2 | 0 | 1 |
| 3 | 0 | 2 | 0 | 1 |
| 4 | 1 | 4 | 0 | 2 |
| 5 | 2 | 6 | 1 | 3 |
| 6 | 3 | 9 | 2 | 5 |
| 7 | 4 | 13 | 2 | 7 |
| 8 | 7 | 21 | 4 | 11 |
| 9 | 12 | 33 | 6 | 18 |
| 10 | 16 | 44 | 9 | 24 |
11HastedHoly›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 29 |
| Maximum damage | 61 |
Combat-text labels: feed Hasted, short Haste.
Set bonus — Hit-Counter Burst
2 pieces. Every few hits triggers a burst of extra damage.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Burst damage (%) | 32 | 37 | 42 |
| Hits per burst | 4 | 4 | 3 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage |
|---|---|---|
| 1 | 0 | 1 |
| 2 | 1 | 3 |
| 3 | 1 | 3 |
| 4 | 3 | 6 |
| 5 | 4 | 8 |
| 6 | 6 | 13 |
| 7 | 8 | 18 |
| 8 | 14 | 29 |
| 9 | 21 | 46 |
| 10 | 29 | 61 |
12VampiricDark›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 25 |
| Maximum damage | 37 |
Combat-text labels: feed Vampiric, short Vamp.
Set bonus — Heal from Damage
2 pieces. A share of the damage dealt is returned as health.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Healing (%) | 5 | 6 | 7 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 1 | 1 |
| 3 | 1 | 2 |
| 4 | 2 | 3 |
| 5 | 3 | 5 |
| 6 | 5 | 8 |
| 7 | 7 | 11 |
| 8 | 12 | 17 |
| 9 | 18 | 27 |
| 10 | 25 | 37 |
13CorrosionWater›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 18 |
| Maximum damage | 51 |
| Minimum elemental damage | 9 |
| Maximum elemental damage | 35 |
Combat-text labels: feed Corrosion, short Corro.
Set bonus — Debuff Stat
2 pieces. Reduces one of the target's stats.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Debuff magnitude | 15 | 18 | 20 |
| Trigger chance (%) | 25 | 30 | 35 |
| Duration | 4000 | 4500 | 5000 |
| Cooldown | 2000 | 2000 | 2000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 0 | 2 | 0 | 1 |
| 3 | 1 | 3 | 0 | 2 |
| 4 | 1 | 5 | 0 | 3 |
| 5 | 2 | 7 | 1 | 5 |
| 6 | 4 | 11 | 2 | 7 |
| 7 | 5 | 15 | 2 | 10 |
| 8 | 8 | 24 | 4 | 17 |
| 9 | 13 | 38 | 6 | 26 |
| 10 | 18 | 51 | 9 | 35 |
14CrystalbleedWater›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 16 |
| Maximum damage | 55 |
| Minimum elemental damage | 12 |
| Maximum elemental damage | 36 |
Combat-text labels: feed Crystalbleed, short Crystal.
Set bonus — Timed DoT
2 pieces. Applies a bleed that deals damage over time.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Total damage (%) | 30 | 34 | 38 |
| Ticks | 4 | 4 | 5 |
| Tick interval | 1000 | 1000 | 1000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 0 | 2 | 0 | 1 |
| 3 | 0 | 3 | 0 | 2 |
| 4 | 1 | 5 | 1 | 3 |
| 5 | 2 | 8 | 1 | 5 |
| 6 | 3 | 12 | 2 | 8 |
| 7 | 4 | 16 | 3 | 10 |
| 8 | 7 | 26 | 5 | 17 |
| 9 | 12 | 41 | 9 | 27 |
| 10 | 16 | 55 | 12 | 36 |
15DustlungEarth›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 22 |
| Maximum damage | 57 |
| Armour | 18 |
| Elemental protection | 10 |
Combat-text labels: feed Dustlung, short Dust.
Set bonus — Aura Damage
2 pieces. Damages nearby enemies continuously.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Pulse damage | 14 | 18 | 22 |
| Maximum targets | 5 | 6 | 7 |
| Radius (tiles) | 5 | 6 | 7 |
| Pulse interval | 1500 | 1500 | 1500 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage |
|---|---|---|
| 1 | 0 | 1 |
| 2 | 1 | 2 |
| 3 | 1 | 3 |
| 4 | 2 | 5 |
| 5 | 3 | 8 |
| 6 | 4 | 12 |
| 7 | 6 | 17 |
| 8 | 10 | 27 |
| 9 | 16 | 43 |
| 10 | 22 | 57 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 1 | 0 |
| 2 | 2 | 1 |
| 3 | 3 | 2 |
| 4 | 4 | 2 |
| 5 | 5 | 3 |
| 6 | 7 | 4 |
| 7 | 8 | 4 |
| 8 | 9 | 5 |
| 9 | 10 | 6 |
| 10 | 13 | 7 |
| 15 | 18 | 10 |
16StormchargedAir›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 24 |
| Maximum damage | 47 |
| Minimum elemental damage | 15 |
| Maximum elemental damage | 31 |
Combat-text labels: feed Stormcharged, short Stm.
Set bonus — Chain Damage
2 pieces. Damage chains to nearby enemies.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Chain damage (%) | 40 | 45 | 50 |
| Jumps | 3 | 4 | 5 |
| Radius (tiles) | 6 | 8 | 10 |
| Falloff per jump (%) | 15 | 12 | 10 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 2 | 0 | 1 |
| 3 | 1 | 2 | 0 | 1 |
| 4 | 2 | 4 | 1 | 3 |
| 5 | 3 | 6 | 2 | 4 |
| 6 | 5 | 10 | 3 | 6 |
| 7 | 7 | 14 | 4 | 9 |
| 8 | 11 | 22 | 7 | 15 |
| 9 | 18 | 35 | 11 | 23 |
| 10 | 24 | 47 | 15 | 31 |
17IronrotEarth›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Armour | 35 |
| Elemental protection | 20 |
Combat-text labels: feed Ironrot, short Iron.
Set bonus — Debuff Stat
2 pieces. Reduces one of the target's stats.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Debuff magnitude | 18 | 21 | 23 |
| Trigger chance (%) | 22 | 27 | 32 |
| Duration | 5000 | 5500 | 6000 |
| Cooldown | 2500 | 2500 | 2500 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 2 | 1 |
| 2 | 4 | 2 |
| 3 | 7 | 4 |
| 4 | 9 | 5 |
| 5 | 11 | 6 |
| 6 | 14 | 8 |
| 7 | 16 | 9 |
| 8 | 18 | 10 |
| 9 | 21 | 12 |
| 10 | 26 | 15 |
| 15 | 35 | 20 |
18HexweaveDark›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 15 |
| Maximum damage | 49 |
| Armour | 8 |
| Minimum elemental damage | 12 |
| Maximum elemental damage | 35 |
| Elemental protection | 5 |
Combat-text labels: feed Hexweave, short Hex.
Set bonus — Execute Threshold
2 pieces. Deals bonus damage to targets below a health threshold.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Bonus damage (%) | 60 | 70 | 80 |
| Health threshold (%) | 25 | 28 | 30 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 0 | 2 | 0 | 1 |
| 3 | 0 | 2 | 0 | 2 |
| 4 | 1 | 5 | 1 | 3 |
| 5 | 2 | 7 | 1 | 5 |
| 6 | 3 | 10 | 2 | 7 |
| 7 | 4 | 14 | 3 | 10 |
| 8 | 7 | 23 | 5 | 17 |
| 9 | 11 | 36 | 9 | 26 |
| 10 | 15 | 49 | 12 | 35 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 0 | 0 |
| 3 | 1 | 1 |
| 4 | 2 | 1 |
| 5 | 2 | 1 |
| 6 | 3 | 2 |
| 7 | 3 | 2 |
| 8 | 4 | 2 |
| 9 | 4 | 3 |
| 10 | 6 | 3 |
| 15 | 8 | 5 |
19ScorchmarkFireEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 21 |
| Maximum damage | 58 |
| Minimum elemental damage | 14 |
| Maximum elemental damage | 37 |
Combat-text labels: feed Scorchmark, short Scorch.
Set bonus — Execute Threshold
2 pieces. Deals bonus damage to targets below a health threshold.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Bonus damage (%) | 75 | 85 | 95 |
| Health threshold (%) | 30 | 33 | 35 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 2 | 0 | 1 |
| 3 | 1 | 3 | 0 | 2 |
| 4 | 2 | 6 | 1 | 3 |
| 5 | 3 | 8 | 2 | 5 |
| 6 | 4 | 12 | 3 | 8 |
| 7 | 6 | 17 | 4 | 11 |
| 8 | 10 | 28 | 6 | 17 |
| 9 | 15 | 43 | 10 | 27 |
| 10 | 21 | 58 | 14 | 37 |
20RootholdEarth›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Armour | 30 |
| Elemental protection | 18 |
Combat-text labels: feed Roothold, short Root.
Set bonus — Defensive Proc
2 pieces. Has a chance to trigger a defensive effect when struck.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Damage reduction (%) | 16 | 19 | 21 |
| Trigger chance (%) | 18 | 21 | 23 |
| Duration | 2500 | 3000 | 3500 |
| Cooldown | 7000 | 7000 | 7000 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 2 | 1 |
| 2 | 3 | 2 |
| 3 | 6 | 3 |
| 4 | 7 | 4 |
| 5 | 9 | 5 |
| 6 | 12 | 7 |
| 7 | 14 | 8 |
| 8 | 16 | 9 |
| 9 | 18 | 10 |
| 10 | 22 | 13 |
| 15 | 30 | 18 |
21SmolderingFireEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 31 |
| Maximum damage | 66 |
| Minimum elemental damage | 15 |
| Maximum elemental damage | 34 |
Combat-text labels: feed Smoldering, short Smold.
Set bonus — Chain Damage
2 pieces. Damage chains to nearby enemies.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Chain damage (%) | 38 | 43 | 48 |
| Jumps | 3 | 4 | 5 |
| Radius (tiles) | 5 | 7 | 9 |
| Falloff per jump (%) | 15 | 12 | 10 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 3 | 0 | 1 |
| 3 | 1 | 3 | 0 | 2 |
| 4 | 3 | 6 | 1 | 3 |
| 5 | 4 | 9 | 2 | 4 |
| 6 | 6 | 14 | 3 | 7 |
| 7 | 9 | 19 | 4 | 10 |
| 8 | 15 | 32 | 7 | 16 |
| 9 | 23 | 49 | 11 | 25 |
| 10 | 31 | 66 | 15 | 34 |
22GaleforgedAir›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 43 |
| Maximum damage | 65 |
| Minimum elemental damage | 12 |
| Maximum elemental damage | 27 |
Combat-text labels: feed Galeforged, short Gale.
Set bonus — Hit-Counter Burst
2 pieces. Every few hits triggers a burst of extra damage.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Burst damage (%) | 38 | 43 | 48 |
| Hits per burst | 5 | 5 | 4 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 1 | 1 | 0 | 0 |
| 2 | 2 | 3 | 0 | 1 |
| 3 | 2 | 3 | 0 | 1 |
| 4 | 4 | 6 | 1 | 2 |
| 5 | 6 | 9 | 1 | 3 |
| 6 | 9 | 14 | 2 | 6 |
| 7 | 12 | 19 | 3 | 8 |
| 8 | 20 | 31 | 5 | 13 |
| 9 | 32 | 49 | 9 | 20 |
| 10 | 43 | 65 | 12 | 27 |
23StoneguardEarth›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +1% |
Base bonuses
| Armour | 45 |
| Elemental protection | 25 |
Combat-text labels: feed Stoneguard, short Stone.
Set bonus — Absorb Shield
2 pieces. Grants a shield that absorbs incoming damage.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Shield amount | 260 | 299 | 338 |
| Shield duration | 5000 | 6000 | 7000 |
| Cooldown | 10000 | 9000 | 8000 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 3 | 2 |
| 2 | 5 | 3 |
| 3 | 9 | 5 |
| 4 | 11 | 6 |
| 5 | 14 | 8 |
| 6 | 18 | 10 |
| 7 | 21 | 12 |
| 8 | 24 | 13 |
| 9 | 27 | 15 |
| 10 | 34 | 19 |
| 15 | 45 | 25 |
24TidesurgeWater›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 19 |
| Maximum damage | 51 |
| Minimum elemental damage | 9 |
| Maximum elemental damage | 26 |
Combat-text labels: feed Tidesurge, short Tide.
Set bonus — Timed DoT
2 pieces. Applies a bleed that deals damage over time.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Total damage (%) | 24 | 28 | 32 |
| Ticks | 4 | 4 | 5 |
| Tick interval | 1200 | 1200 | 1200 |
| Duration | 4800 | 4800 | 4800 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 0 | 2 | 0 | 1 |
| 3 | 1 | 3 | 0 | 1 |
| 4 | 1 | 5 | 0 | 2 |
| 5 | 2 | 7 | 1 | 3 |
| 6 | 4 | 11 | 2 | 5 |
| 7 | 5 | 15 | 2 | 7 |
| 8 | 9 | 24 | 4 | 12 |
| 9 | 14 | 38 | 6 | 19 |
| 10 | 19 | 51 | 9 | 26 |
25IronhideEarth›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +1% |
Base bonuses
| Armour | 40 |
| Elemental protection | 22 |
Combat-text labels: feed Ironhide, short Iron.
Set bonus — Absorb Shield
2 pieces. Grants a shield that absorbs incoming damage.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Shield amount | 250 | 287 | 325 |
| Shield duration | 4500 | 5500 | 6500 |
| Cooldown | 9500 | 8500 | 7500 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 3 | 1 |
| 2 | 4 | 2 |
| 3 | 8 | 4 |
| 4 | 10 | 5 |
| 5 | 13 | 7 |
| 6 | 16 | 8 |
| 7 | 19 | 10 |
| 8 | 21 | 11 |
| 9 | 24 | 13 |
| 10 | 30 | 16 |
| 15 | 40 | 22 |
26FrostweaveWater›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Armour | 20 |
| Minimum elemental damage | 18 |
| Maximum elemental damage | 39 |
| Elemental protection | 15 |
Combat-text labels: feed Frostweave, short Frost.
Set bonus — Mark + Bonus
2 pieces. Deals extra damage to targets that are marked.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Trigger chance (%) | 20 | 23 | 25 |
| Bonus against marked (%) | 13 | 16 | 18 |
| Mark duration | 4000 | 4500 | 5000 |
Scaled by gear level — Weapon
| GL | Minimum elemental damage | Maximum elemental damage |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 0 | 1 |
| 3 | 1 | 2 |
| 4 | 1 | 4 |
| 5 | 2 | 5 |
| 6 | 4 | 8 |
| 7 | 5 | 11 |
| 8 | 8 | 18 |
| 9 | 13 | 29 |
| 10 | 18 | 39 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 2 | 1 |
| 3 | 4 | 3 |
| 4 | 5 | 3 |
| 5 | 6 | 4 |
| 6 | 8 | 6 |
| 7 | 9 | 7 |
| 8 | 10 | 8 |
| 9 | 12 | 9 |
| 10 | 15 | 11 |
| 15 | 20 | 15 |
27Berserker'sDark›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +2% |
Base bonuses
| Minimum damage | 26 |
| Maximum damage | 65 |
| Minimum elemental damage | 15 |
| Maximum elemental damage | 36 |
Combat-text labels: feed Berserker, short Ber.
Set bonus — Stacking Ramp
2 pieces. Damage ramps up as the fight continues, to a capped maximum.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Damage per stack (%) | 3 | 4 | 5 |
| Maximum stacks | 5 | 5 | 5 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 3 | 0 | 1 |
| 3 | 1 | 3 | 0 | 2 |
| 4 | 2 | 6 | 1 | 3 |
| 5 | 3 | 9 | 2 | 5 |
| 6 | 5 | 14 | 3 | 8 |
| 7 | 7 | 19 | 4 | 10 |
| 8 | 12 | 31 | 7 | 17 |
| 9 | 19 | 49 | 11 | 27 |
| 10 | 26 | 65 | 15 | 36 |
28ResilientHoly›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +1% |
Base bonuses
| Armour | 35 |
| Elemental protection | 20 |
Combat-text labels: feed Resilient, short Resi.
Set bonus — Retaliation Window
2 pieces. Opens a window after being struck during which you hit harder.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Bonus damage (%) | 25 | 30 | 35 |
| Trigger chance (%) | 20 | 23 | 25 |
| Extra charges | 3 | 4 | 5 |
| Window duration | 5000 | 5500 | 6000 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 2 | 1 |
| 2 | 4 | 2 |
| 3 | 7 | 4 |
| 4 | 9 | 5 |
| 5 | 11 | 6 |
| 6 | 14 | 8 |
| 7 | 16 | 9 |
| 8 | 18 | 10 |
| 9 | 21 | 12 |
| 10 | 26 | 15 |
| 15 | 35 | 20 |
29VoidclingDark›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 24 |
| Maximum damage | 51 |
| Minimum elemental damage | 12 |
| Maximum elemental damage | 24 |
Combat-text labels: feed Voidcling, short Void.
Set bonus — Mark + Bonus
2 pieces. Deals extra damage to targets that are marked.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Trigger chance (%) | 21 | 24 | 26 |
| Bonus against marked (%) | 14 | 17 | 19 |
| Mark duration | 3500 | 4000 | 4500 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 2 | 0 | 1 |
| 3 | 1 | 3 | 0 | 1 |
| 4 | 2 | 5 | 1 | 2 |
| 5 | 3 | 7 | 1 | 3 |
| 6 | 5 | 11 | 2 | 5 |
| 7 | 7 | 15 | 3 | 7 |
| 8 | 11 | 24 | 5 | 11 |
| 9 | 18 | 38 | 9 | 18 |
| 10 | 24 | 51 | 12 | 24 |
30WindwalkerAirEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 21 |
| Maximum damage | 49 |
| Minimum elemental damage | 21 |
| Maximum elemental damage | 33 |
Combat-text labels: feed Windwalker, short Wnd.
Set bonus — Stack Consume Burst
2 pieces. Builds charges from hits, then consumes them for a burst.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Burst damage (%) | 55 | 65 | 75 |
| Charges needed | 4 | 4 | 4 |
| Radius (tiles) | 5 | 5 | 5 |
| Hits per charge | 1 | 1 | 1 |
| Charge expiry | 3500 | 4000 | 4500 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 2 | 1 | 1 |
| 3 | 1 | 2 | 1 | 1 |
| 4 | 2 | 5 | 2 | 3 |
| 5 | 3 | 7 | 3 | 4 |
| 6 | 4 | 10 | 4 | 7 |
| 7 | 6 | 14 | 6 | 9 |
| 8 | 10 | 23 | 10 | 16 |
| 9 | 15 | 36 | 15 | 24 |
| 10 | 21 | 49 | 21 | 33 |
31ThornedEarth›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 27 |
| Maximum damage | 55 |
| Armour | 18 |
| Elemental protection | 10 |
Combat-text labels: feed Thorned, short Thorn.
Set bonus — Reflect + Mark
2 pieces. Reflects part of the damage taken and marks the attacker.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Damage reflected (%) | 12 | 15 | 17 |
| Counter bonus (%) | 20 | 23 | 25 |
| Mark duration | 4000 | 4500 | 5000 |
| Cooldown | 2000 | 2000 | 2000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage |
|---|---|---|
| 1 | 0 | 1 |
| 2 | 1 | 2 |
| 3 | 1 | 3 |
| 4 | 2 | 5 |
| 5 | 3 | 8 |
| 6 | 6 | 12 |
| 7 | 8 | 16 |
| 8 | 13 | 26 |
| 9 | 20 | 41 |
| 10 | 27 | 55 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 1 | 0 |
| 2 | 2 | 1 |
| 3 | 3 | 2 |
| 4 | 4 | 2 |
| 5 | 5 | 3 |
| 6 | 7 | 4 |
| 7 | 8 | 4 |
| 8 | 9 | 5 |
| 9 | 10 | 6 |
| 10 | 13 | 7 |
| 15 | 18 | 10 |
32PrecisionAirEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +2% |
Base bonuses
| Minimum damage | 37 |
| Maximum damage | 62 |
| Minimum elemental damage | 16 |
| Maximum elemental damage | 33 |
Combat-text labels: feed Precision, short Prec.
Set bonus — Mark + Bonus
2 pieces. Deals extra damage to targets that are marked.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Trigger chance (%) | 22 | 25 | 27 |
| Bonus against marked (%) | 12 | 15 | 17 |
| Mark duration | 4000 | 4500 | 5000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 3 | 0 | 1 |
| 3 | 2 | 3 | 0 | 1 |
| 4 | 3 | 6 | 1 | 3 |
| 5 | 5 | 9 | 2 | 4 |
| 6 | 8 | 13 | 3 | 7 |
| 7 | 11 | 18 | 4 | 9 |
| 8 | 17 | 30 | 7 | 16 |
| 9 | 27 | 46 | 12 | 24 |
| 10 | 37 | 62 | 16 | 33 |
33WardedDark›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +1% |
Base bonuses
| Armour | 30 |
| Elemental protection | 30 |
Combat-text labels: feed Warded, short Ward.
Set bonus — Absorb Shield
2 pieces. Grants a shield that absorbs incoming damage.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Shield amount | 220 | 253 | 286 |
| Shield duration | 5000 | 6000 | 7000 |
| Cooldown | 10000 | 9000 | 8000 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 2 | 2 |
| 2 | 3 | 3 |
| 3 | 6 | 6 |
| 4 | 7 | 7 |
| 5 | 9 | 9 |
| 6 | 12 | 12 |
| 7 | 14 | 14 |
| 8 | 16 | 16 |
| 9 | 18 | 18 |
| 10 | 22 | 22 |
| 15 | 30 | 30 |
34SavageFireEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +2% |
Base bonuses
| Minimum damage | 34 |
| Maximum damage | 56 |
| Minimum elemental damage | 7 |
| Maximum elemental damage | 27 |
Combat-text labels: feed Savage, short Savage.
Set bonus — Low HP Enrage
2 pieces. Grants increased power while at low health.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Bonus damage (%) | 25 | 30 | 35 |
| Health threshold (%) | 30 | 33 | 35 |
| Lifesteal (%) | 5 | 6 | 7 |
| Damage reduction (%) | 10 | 12 | 14 |
| Duration | 6000 | 6500 | 7000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 2 | 0 | 1 |
| 3 | 2 | 3 | 0 | 1 |
| 4 | 3 | 5 | 0 | 2 |
| 5 | 4 | 8 | 1 | 3 |
| 6 | 7 | 12 | 1 | 6 |
| 7 | 10 | 16 | 2 | 8 |
| 8 | 16 | 27 | 3 | 13 |
| 9 | 25 | 42 | 5 | 20 |
| 10 | 34 | 56 | 7 | 27 |
35RegeneratingEarth›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Armour | 25 |
| Elemental protection | 15 |
Combat-text labels: feed Regenerating, short Regen.
Set bonus — Heal from Damage
2 pieces. A share of the damage dealt is returned as health.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Healing (%) | 4 | 5 | 6 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 2 | 1 |
| 2 | 3 | 1 |
| 3 | 5 | 3 |
| 4 | 6 | 3 |
| 5 | 8 | 4 |
| 6 | 10 | 6 |
| 7 | 12 | 7 |
| 8 | 13 | 8 |
| 9 | 15 | 9 |
| 10 | 19 | 11 |
| 15 | 25 | 15 |
36FortifiedWater›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +1% |
Base bonuses
| Armour | 42 |
| Elemental protection | 28 |
Combat-text labels: feed Fortified, short Fort.
Set bonus — Absorb Shield
2 pieces. Grants a shield that absorbs incoming damage.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Shield amount | 240 | 276 | 312 |
| Shield duration | 5000 | 6000 | 7000 |
| Cooldown | 10000 | 9000 | 8000 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 3 | 2 |
| 2 | 5 | 3 |
| 3 | 8 | 5 |
| 4 | 10 | 7 |
| 5 | 13 | 9 |
| 6 | 16 | 11 |
| 7 | 20 | 13 |
| 8 | 22 | 15 |
| 9 | 25 | 16 |
| 10 | 31 | 21 |
| 15 | 42 | 28 |
37QuickstrikeAirEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 21 |
| Maximum damage | 47 |
| Minimum elemental damage | 12 |
| Maximum elemental damage | 26 |
Combat-text labels: feed Quickstrike, short Qui.
Set bonus — Hit-Counter Burst
2 pieces. Every few hits triggers a burst of extra damage.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Burst damage (%) | 35 | 40 | 45 |
| Hits per burst | 4 | 4 | 3 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 2 | 0 | 1 |
| 3 | 1 | 2 | 0 | 1 |
| 4 | 2 | 4 | 1 | 2 |
| 5 | 3 | 6 | 1 | 3 |
| 6 | 4 | 10 | 2 | 5 |
| 7 | 6 | 14 | 3 | 7 |
| 8 | 10 | 22 | 5 | 12 |
| 9 | 15 | 35 | 9 | 19 |
| 10 | 21 | 47 | 12 | 26 |
38BulwarkAirEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +1% |
Base bonuses
| Armour | 18 |
| Elemental protection | 12 |
Combat-text labels: feed Bulwark, short Bul.
Set bonus — Absorb Shield
2 pieces. Grants a shield that absorbs incoming damage.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Shield amount | 300 | 345 | 390 |
| Shield duration | 5000 | 6000 | 7000 |
| Cooldown | 10000 | 9000 | 8000 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 1 | 0 |
| 2 | 2 | 1 |
| 3 | 3 | 2 |
| 4 | 4 | 3 |
| 5 | 5 | 3 |
| 6 | 7 | 4 |
| 7 | 8 | 5 |
| 8 | 9 | 6 |
| 9 | 10 | 7 |
| 10 | 13 | 9 |
| 15 | 18 | 12 |
39ElementalDark›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 15 |
| Maximum damage | 37 |
| Minimum elemental damage | 7 |
| Maximum elemental damage | 28 |
Combat-text labels: feed Elemental, short Elem.
Set bonus — Stack Consume Burst
2 pieces. Builds charges from hits, then consumes them for a burst.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Burst damage (%) | 40 | 50 | 60 |
| Charges needed | 5 | 5 | 5 |
| Radius (tiles) | 4 | 4 | 4 |
| Extra targets | 3 | 4 | 5 |
| Hits per charge | 1 | 1 | 1 |
| Charge expiry | 4000 | 4500 | 5000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0 |
| 2 | 0 | 1 | 0 | 1 |
| 3 | 0 | 2 | 0 | 1 |
| 4 | 1 | 3 | 0 | 2 |
| 5 | 2 | 5 | 1 | 4 |
| 6 | 3 | 8 | 1 | 6 |
| 7 | 4 | 11 | 2 | 8 |
| 8 | 7 | 17 | 3 | 13 |
| 9 | 11 | 27 | 5 | 21 |
| 10 | 15 | 37 | 7 | 28 |
40ShadowforgedDark›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 27 |
| Maximum damage | 61 |
| Armour | 10 |
| Minimum elemental damage | 12 |
| Maximum elemental damage | 32 |
| Elemental protection | 6 |
Combat-text labels: feed Shadowforged, short Shadow.
Set bonus — Chain Damage
2 pieces. Damage chains to nearby enemies.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Chain damage (%) | 42 | 47 | 52 |
| Jumps | 4 | 5 | 6 |
| Radius (tiles) | 6 | 8 | 10 |
| Falloff per jump (%) | 12 | 9 | 7 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 3 | 0 | 1 |
| 3 | 1 | 3 | 0 | 1 |
| 4 | 2 | 6 | 1 | 3 |
| 5 | 3 | 8 | 1 | 4 |
| 6 | 6 | 13 | 2 | 7 |
| 7 | 8 | 18 | 3 | 9 |
| 8 | 13 | 29 | 5 | 15 |
| 9 | 20 | 46 | 9 | 24 |
| 10 | 27 | 61 | 12 | 32 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 1 | 0 |
| 3 | 2 | 1 |
| 4 | 2 | 1 |
| 5 | 3 | 1 |
| 6 | 4 | 2 |
| 7 | 4 | 2 |
| 8 | 5 | 3 |
| 9 | 6 | 3 |
| 10 | 7 | 4 |
| 15 | 10 | 6 |
41CinderlashFireEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 150% |
| Elite | 200% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 12 |
| Maximum damage | 38 |
| Minimum elemental damage | 8 |
| Maximum elemental damage | 16 |
| Damage over time | 4 |
| Damage-over-time duration | 4000 |
Combat-text labels: feed Cinderlash, short Cinder.
Set bonus — Timed DoT
2 pieces. Applies a bleed that deals damage over time.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Total damage (%) | 25 | 29 | 33 |
| Ticks | 5 | 5 | 6 |
| Tick interval | 1000 | 1000 | 1000 |
| Duration | 5000 | 5000 | 5000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0 |
| 2 | 0 | 1 | 0 | 0 |
| 3 | 0 | 2 | 0 | 0 |
| 4 | 1 | 3 | 0 | 1 |
| 5 | 1 | 5 | 1 | 2 |
| 6 | 2 | 8 | 1 | 3 |
| 7 | 3 | 11 | 2 | 4 |
| 8 | 5 | 18 | 3 | 7 |
| 9 | 9 | 28 | 6 | 12 |
| 10 | 12 | 38 | 8 | 16 |
42FrostbiteWater›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 150% |
| Elite | 200% |
| Per item level | +0% |
Base bonuses
| Minimum damage | 1 |
| Maximum damage | 3 |
| Armour | 2 |
| Minimum elemental damage | 1 |
| Maximum elemental damage | 3 |
| Elemental protection | 1 |
Combat-text labels: feed Frostbite, short Frost.
Set bonus — Mark + Bonus
2 pieces. Deals extra damage to targets that are marked.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Trigger chance (%) | 20 | 23 | 25 |
| Bonus against marked (%) | 15 | 18 | 20 |
| Mark duration | 3000 | 3500 | 4000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0 |
| 2 | 0 | 0 | 0 | 0 |
| 3 | 0 | 0 | 0 | 0 |
| 4 | 0 | 0 | 0 | 0 |
| 5 | 0 | 0 | 0 | 0 |
| 6 | 0 | 0 | 0 | 0 |
| 7 | 0 | 0 | 0 | 0 |
| 8 | 0 | 1 | 0 | 1 |
| 9 | 0 | 2 | 0 | 2 |
| 10 | 1 | 3 | 1 | 3 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 0 | 0 |
| 3 | 0 | 0 |
| 4 | 0 | 0 |
| 5 | 0 | 0 |
| 6 | 0 | 0 |
| 7 | 0 | 0 |
| 8 | 1 | 0 |
| 9 | 1 | 0 |
| 10 | 1 | 0 |
| 15 | 2 | 1 |
43VenomstrikeEarth›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 150% |
| Elite | 200% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 19 |
| Maximum damage | 39 |
| Minimum elemental damage | 6 |
| Maximum elemental damage | 18 |
| Damage over time | 5 |
| Damage-over-time duration | 4000 |
Combat-text labels: feed Venomstrike, short Venom.
Set bonus — Timed DoT
2 pieces. Applies a bleed that deals damage over time.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Total damage (%) | 22 | 26 | 30 |
| Ticks | 4 | 4 | 5 |
| Tick interval | 1000 | 1000 | 1000 |
| Duration | 4000 | 4000 | 4000 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0 |
| 2 | 0 | 1 | 0 | 0 |
| 3 | 1 | 2 | 0 | 1 |
| 4 | 1 | 4 | 0 | 1 |
| 5 | 2 | 5 | 0 | 2 |
| 6 | 4 | 8 | 1 | 4 |
| 7 | 5 | 11 | 1 | 5 |
| 8 | 9 | 18 | 2 | 8 |
| 9 | 14 | 29 | 4 | 13 |
| 10 | 19 | 39 | 6 | 18 |
44SkybreakerAirEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 150% |
| Elite | 200% |
| Per item level | +0% |
Base bonuses
| Minimum damage | 8 |
| Maximum damage | 16 |
| Armour | 1 |
| Minimum elemental damage | 8 |
| Maximum elemental damage | 16 |
| Elemental protection | 1 |
Combat-text labels: feed Skybreaker, short Sky.
Set bonus — Hit-Counter Burst
2 pieces. Every few hits triggers a burst of extra damage.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Burst damage (%) | 40 | 45 | 50 |
| Hits per burst | 5 | 5 | 4 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0 |
| 2 | 0 | 0 | 0 | 0 |
| 3 | 0 | 0 | 0 | 0 |
| 4 | 0 | 1 | 0 | 1 |
| 5 | 1 | 2 | 1 | 2 |
| 6 | 1 | 3 | 1 | 3 |
| 7 | 2 | 4 | 2 | 4 |
| 8 | 3 | 7 | 3 | 7 |
| 9 | 6 | 12 | 6 | 12 |
| 10 | 8 | 16 | 8 | 16 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 0 | 0 |
| 3 | 0 | 0 |
| 4 | 0 | 0 |
| 5 | 0 | 0 |
| 6 | 0 | 0 |
| 7 | 0 | 0 |
| 8 | 0 | 0 |
| 9 | 0 | 0 |
| 10 | 0 | 0 |
| 15 | 1 | 1 |
45MagmasplitFireEnchanter only›
No monster drop source — Enchanter only.
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 150% |
| Elite | 200% |
| Per item level | +0% |
Base bonuses
| Minimum damage | 7 |
| Maximum damage | 16 |
| Minimum elemental damage | 7 |
| Maximum elemental damage | 11 |
Combat-text labels: feed Magmasplit, short Magma.
Set bonus — Stacking Ramp
2 pieces. Damage ramps up as the fight continues, to a capped maximum.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Damage per stack (%) | 4 | 5 | 6 |
| Maximum stacks | 4 | 4 | 4 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0 |
| 2 | 0 | 0 | 0 | 0 |
| 3 | 0 | 0 | 0 | 0 |
| 4 | 0 | 1 | 0 | 1 |
| 5 | 1 | 2 | 1 | 1 |
| 6 | 1 | 3 | 1 | 2 |
| 7 | 2 | 4 | 2 | 3 |
| 8 | 3 | 7 | 3 | 5 |
| 9 | 5 | 12 | 5 | 8 |
| 10 | 7 | 16 | 7 | 11 |
46SunhallowHoly›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 150% |
| Elite | 200% |
| Per item level | +0% |
Base bonuses
| Minimum damage | 4 |
| Maximum damage | 12 |
| Armour | 1 |
| Minimum elemental damage | 4 |
| Maximum elemental damage | 12 |
| Elemental protection | 1 |
| Lifesteal | 3 |
Combat-text labels: feed Sunhallow, short Sun.
Set bonus — Heal from Damage
2 pieces. A share of the damage dealt is returned as health.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Healing (%) | 3 | 4 | 5 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0 |
| 2 | 0 | 0 | 0 | 0 |
| 3 | 0 | 0 | 0 | 0 |
| 4 | 0 | 1 | 0 | 1 |
| 5 | 0 | 1 | 0 | 1 |
| 6 | 0 | 2 | 0 | 2 |
| 7 | 1 | 3 | 1 | 3 |
| 8 | 1 | 5 | 1 | 5 |
| 9 | 3 | 9 | 3 | 9 |
| 10 | 4 | 12 | 4 | 12 |
Scaled by gear level — Armour
| GL | Armour | Elemental protection |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 0 | 0 |
| 3 | 0 | 0 |
| 4 | 0 | 0 |
| 5 | 0 | 0 |
| 6 | 0 | 0 |
| 7 | 0 | 0 |
| 8 | 0 | 0 |
| 9 | 0 | 0 |
| 10 | 0 | 0 |
| 15 | 1 | 1 |
47SoulreaveHoly›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 37 |
| Maximum damage | 61 |
| Minimum elemental damage | 12 |
| Maximum elemental damage | 26 |
| Elemental protection | 4 |
Combat-text labels: feed Soulreave, short Soul.
Set bonus — Execute Threshold
2 pieces. Deals bonus damage to targets below a health threshold.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Bonus damage (%) | 100 | 110 | 120 |
| Health threshold (%) | 50 | 53 | 55 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
| 2 | 1 | 3 | 0 | 1 |
| 3 | 2 | 3 | 0 | 1 |
| 4 | 3 | 6 | 1 | 2 |
| 5 | 5 | 8 | 1 | 3 |
| 6 | 8 | 13 | 2 | 5 |
| 7 | 11 | 18 | 3 | 7 |
| 8 | 17 | 29 | 5 | 12 |
| 9 | 27 | 46 | 9 | 19 |
| 10 | 37 | 61 | 12 | 26 |
Scaled by gear level — Armour
| GL | Elemental protection |
|---|---|
| 1 | 0 |
| 2 | 0 |
| 3 | 0 |
| 4 | 1 |
| 5 | 1 |
| 6 | 1 |
| 7 | 1 |
| 8 | 2 |
| 9 | 2 |
| 10 | 3 |
| 15 | 4 |
48StormchainWater›
Rarity scaling
| Normal | 100% |
| Uncommon | 120% |
| Rare | 140% |
| Elite | 160% |
| Per item level | +25% |
Base bonuses
| Minimum damage | 17 |
| Maximum damage | 44 |
| Minimum elemental damage | 15 |
| Maximum elemental damage | 41 |
| Elemental protection | 2 |
Combat-text labels: feed Stormchain, short Storm.
Set bonus — Chain Damage
2 pieces. Damage chains to nearby enemies.
| Effect value | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Chain damage (%) | 50 | 55 | 60 |
| Jumps | 3 | 4 | 5 |
| Radius (tiles) | 6 | 8 | 10 |
| Falloff per jump (%) | 15 | 12 | 10 |
Scaled by gear level — Weapon
| GL | Minimum damage | Maximum damage | Minimum elemental damage | Maximum elemental damage |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 1 |
| 2 | 0 | 2 | 0 | 2 |
| 3 | 1 | 2 | 0 | 2 |
| 4 | 1 | 4 | 1 | 4 |
| 5 | 2 | 6 | 2 | 5 |
| 6 | 3 | 9 | 3 | 9 |
| 7 | 5 | 13 | 4 | 12 |
| 8 | 8 | 21 | 7 | 19 |
| 9 | 12 | 33 | 11 | 30 |
| 10 | 17 | 44 | 15 | 41 |
Scaled by gear level — Armour
| GL | Elemental protection |
|---|---|
| 1 | 0 |
| 2 | 0 |
| 3 | 0 |
| 4 | 0 |
| 5 | 0 |
| 6 | 0 |
| 7 | 0 |
| 8 | 1 |
| 9 | 1 |
| 10 | 1 |
| 15 | 2 |